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Linux: Added VTune integration support for Linux. IL2CPP: Added Il2CppEagerStaticClassConstructionAttribute, which can help to avoid performance impact associated with static constructors.
#Charles 4.2.1 snapchat windows
Graphics: Added Virtual Texturing support on the Universal Windows Platform. Graphics: Added trilinear filtering support for procedural VT. Graphics: Added the Virtual Texturing Profiler module to the Unity Profiler, which you can use to get performance information about the Virtual Texturing system.
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Graphics: Added the ability to output a CPU event and get it back to the component level. Graphics: Added support for Virtual Texturing for Linux Standalone player. This also exposed new TextureFormats R16G16, R16G16B16 & R16G16B16A16. Graphics: Added support for importing 16-bit per-channel integer formats without quantization.
#Charles 4.2.1 snapchat update
Graphics: Added Custom Render Texture API, so you can write your own update loop in C#. Graphics: Added an ExtensibleCamera class that inherits properties from the Camera class. The original invalidate now keeps the original "stale" data on your graphics hardware until refreshed. Graphics: Added an option to evict data in a region. Graphics: Added an experimental ExternalGPUProfiler capture API that allows users to programmatically take GPU frame captures using supported GPU debugging tools. GI: Added support for blue noise sampling (as described in Eric Heitz and Laurent Belcour's SIGGRAPH 2019 talk).
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#Charles 4.2.1 snapchat generator
If disabled, GraphElements move freely.Įditor: Modified the built-in Visual Studio C# solution generator to include Root Namespace from Assembly Definition Files in generated C# project files.Įditor: Renamed auto_quitter to UnityAutoQuitterauto_quitter on all platforms and made it a native program on MacOS and Linux.Įditor: Updated ProBuilder version to 4.3.1.Įditor: Updated ProBuilder to version 4.2.3.Įditor: Verified Editor Coroutines package version 1.0.0.Įditor: Verified Profile Analyzer(-analyzer) package. If enabled, GraphElements in GraphViews align with one another when moved. Reference assemblies are enabled by default to disable them, open the Player settings and disable Use Reference Assemblies.Įditor: Added the ability to optionally drag all the edges from one port to another at the same time.Įditor: Added the ability to toggle GraphView snap lines on or off in Preferences. Unity skips compilation of assembly references if the metadata for the modified assembly does not change when compiling scripts for the editor. To use this, open the Texture Importer and see the Shape setting.Įditor: Added support for Roslyn reference assemblies. New scripts created inside Unity have a namespace in the default template if it is set in the corresponding Assembly Definition file (or for non-Assembly Definition file scripts, the Project Settings > Editor > Project Root namespace).Įditor: Added support for importing texture arrays ( Texture2DArray) and volume textures ( Texture3D) from "flipbook" image layouts. See EditorToolContext.Įditor: Added button Enable debugging to all projects to the dialog box C# Debugger Attached, and made text more descriptive.Įditor: Added support for a Root Namespace field in Assembly Definition files.
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AssetDatabase.GlobalArtifactProcessedVersion.Īsset Pipeline: Enabled consistency checking of assets using -consistenc圜heck on the command-line and when force reimporting through the Project window.Įditor: Added a -version argument to command-line inputs that prints the current version of Unity to the console.Įditor: Added an EditorToolContext class to allow custom tools to override built-in transform tools.AssetDatabase.GlobalArtifactDependencyVersion.Asset Pipeline: Added two new properties to the Asset Pipeline: